Lua scripting
mpv can load Lua scripts. (See Script location.)
mpv provides the built-in module mp, which contains functions to send
commands to the mpv core and to retrieve information about playback
state, user settings, file information, and so on.
Technically, the Lua code uses the client API internally.
Example¶
A script which leaves fullscreen mode when the player is paused:
function on_pause_change(name, value)
if value == true then
mp.set_property("fullscreen", "no")
end
end
mp.observe_property("pause", "bool", on_pause_change)
Script location¶
Scripts can be passed to the --script option, and are automatically
loaded from the scripts subdirectory of the mpv configuration
directory (usually ~/.config/mpv/scripts/).
A script can be a single file. The file extension is used to select the
scripting backend to use for it. For Lua, it is .lua. If the extension
is not recognized, an error is printed. (If an error happens, the
extension is either mistyped, or the backend was not compiled into your
mpv binary.)
mpv internally loads the script's name by stripping the .lua extension
and replacing all nonalphanumeric characters with _. E.g.,
my-tools.lua becomes my_tools. If there are several scripts with the
same name, it is made unique by appending a number. This is the name
returned by mp.get_script_name().
Entries with .disable extension are always ignored.
If a script is a directory (either if a directory is passed to
--script, or any sub-directories in the script directory, such as for
example ~/.config/mpv/scripts/something/), then the directory
represents a single script. The player will try to load a file named
main.x, where x is replaced with the file extension. For example, if
main.lua exists, it is loaded with the Lua scripting backend.
You must not put any other files or directories that start with main.
into the script's top level directory. If the script directory contains
for example both main.lua and main.js, only one of them will be
loaded (and which one depends on mpv internals that may change any
time). Likewise, if there is for example main.foo, your script will
break as soon as mpv adds a backend that uses the .foo file extension.
mpv also appends the top level directory of the script to the start of Lua's package path so you can import scripts from there too. Be aware that this will shadow Lua libraries that use the same package path. (Single file scripts do not include mpv specific directories in the Lua package path. This was silently changed in mpv 0.32.0.)
Using a script directory is the recommended way to package a script that
consists of multiple source files, or requires other files (you can use
mp.get_script_directory() to get the location and e.g. load data
files).
Making a script a git repository, basically a repository which contains
a main.lua file in the root directory, makes scripts easily updateable
(without the dangers of auto-updates). Another suggestion is to use git
submodules to share common files or libraries.
Details on the script initialization and lifecycle¶
Your script will be loaded by the player at program start from the
scripts configuration subdirectory, or from a path specified with the
--script option. Some scripts are loaded internally (like --osc).
Each script runs in its own thread. Your script is first run "as is",
and once that is done, the event loop is entered. This event loop will
dispatch events received by mpv and call your own event handlers which
you have registered with mp.register_event, or timers added with
mp.add_timeout or similar. Note that since the script starts execution
concurrently with player initialization, some properties may not be
populated with meaningful values until the relevant subsystems have
initialized. Rather than retrieving these properties at the top of
scripts, you should use mp.observe_property or read them within event
handlers.
When the player quits, all scripts will be asked to terminate. This
happens via a shutdown event, which by default will make the event
loop return. If your script got into an endless loop, mpv will probably
behave fine during playback, but it won't terminate when quitting,
because it's waiting on your script.
Internally, the C code will call the Lua function mp_event_loop after
loading a Lua script. This function is normally defined by the default
prelude loaded before your script (see player/lua/defaults.lua in the
mpv sources). The event loop will wait for events and dispatch events
registered with mp.register_event. It will also handle timers added
with mp.add_timeout and similar (by waiting with a timeout).
Since mpv 0.6.0, the player will wait until the script is fully loaded
before continuing normal operation. The player considers a script as
fully loaded as soon as it starts waiting for mpv events (or it exits).
In practice this means the player will more or less hang until the
script returns from the main chunk (and mp_event_loop is called), or
the script calls mp_event_loop or mp.dispatch_events directly. This
is done to make it possible for a script to fully setup event handlers
etc. before playback actually starts. In older mpv versions, this
happened asynchronously. With mpv 0.29.0, this changes slightly, and it
merely waits for scripts to be loaded in this manner before starting
playback as part of the player initialization phase. Scripts run though
initialization in parallel. This might change again.
mp functions¶
The mp module is preloaded, although it can be loaded manually with
require 'mp'. It provides the core client API.
mp.command(string)-
Run the given command. This is similar to the commands used in input.conf. See List of Input Commands.
By default, this will show something on the OSD (depending on the command), as if it was used in
input.conf. See Input Command Prefixes how to influence OSD usage per command.Returns
trueon success, ornil, erroron error. mp.commandv(arg1, arg2, ...)-
Similar to
mp.command, but pass each command argument as separate parameter. This has the advantage that you don't have to care about quoting and escaping in some cases.Example:
mp.command("loadfile " .. filename .. " append") mp.commandv("loadfile", filename, "append")These two commands are equivalent, except that the first version breaks if the filename contains spaces or certain special characters.
Note that properties are not expanded. You can use either
mp.command, theexpand-propertiesprefix, or themp.get_propertyfamily of functions.Unlike
mp.command, this will not use OSD by default either (except for some OSD-specific commands). mp.command_native(table [,def])-
Similar to
mp.commandv, but pass the argument list as table. This has the advantage that in at least some cases, arguments can be passed as native types. It also allows you to use named argument.If the table is an array, each array item is like an argument in
mp.commandv()(but can be a native type instead of a string).If the table contains string keys, it's interpreted as command with named arguments. This requires at least an entry with the key
nameto be present, which must be a string, and contains the command name. The special entry_flagsis optional, and if present, must be an array of Input Command Prefixes to apply. All other entries are interpreted as arguments.Returns a result table on success (usually empty), or
def, erroron error.defis the second parameter provided to the function, and is nil if it's missing. mp.command_native_async(table [,fn])-
Like
mp.command_native(), but the command is ran asynchronously (as far as possible), and upon completion, fn is called. fn has three arguments:fn(success, result, error):success-
Always a Boolean and is true if the command was successful, otherwise false.
result-
The result value (can be nil) in case of success, nil otherwise (as returned by
mp.command_native()). error-
The error string in case of an error, nil otherwise.
Returns a table with undefined contents, which can be used as argument for
mp.abort_async_command.If starting the command failed for some reason,
nil, erroris returned, andfnis called indicating failure, using the same error value.fnis always called asynchronously, even if the command failed to start. mp.abort_async_command(t)-
Abort a
mp.command_native_asynccall. The argument is the return value of that command (which starts asynchronous execution of the command). Whether this works and how long it takes depends on the command and the situation. The abort call itself is asynchronous. Does not return anything. mp.del_property(name)-
Delete the given property. See
mp.get_propertyand Properties for more information about properties. Most properties cannot be deleted.Returns true on success, or
nil, erroron error. mp.get_property(name [,def])-
Return the value of the given property as string. These are the same properties as used in input.conf. See Properties for a list of properties. The returned string is formatted similar to
${=name}(see Property Expansion).Returns the string on success, or
def, erroron error.defis the second parameter provided to the function, and is nil if it's missing. mp.get_property_osd(name [,def])-
Similar to
mp.get_property, but return the property value formatted for OSD. This is the same string as printed with${name}when used in input.conf.Returns the string on success, or
def, erroron error.defis the second parameter provided to the function, and is an empty string if it's missing. Unlikeget_property(), assigning the return value to a variable will always result in a string. mp.get_property_bool(name [,def])-
Similar to
mp.get_property, but return the property value as Boolean.Returns a Boolean on success, or
def, erroron error. mp.get_property_number(name [,def])-
Similar to
mp.get_property, but return the property value as number.Note that while Lua does not distinguish between integers and floats, mpv internals do. This function simply request a double float from mpv, and mpv will usually convert integer property values to float.
Returns a number on success, or
def, erroron error. mp.get_property_native(name [,def])-
Similar to
mp.get_property, but return the property value using the best Lua type for the property. Most time, this will return a string, Boolean, or number. Some properties (for examplechapter-list) are returned as tables.Returns a value on success, or
def, erroron error. Note thatnilmight be a possible, valid value too in some corner cases. mp.set_property(name, value)-
Set the given property to the given string value. See
mp.get_propertyand Properties for more information about properties.Returns true on success, or
nil, erroron error. mp.set_property_bool(name, value)-
Similar to
mp.set_property, but set the given property to the given Boolean value. mp.set_property_number(name, value)-
Similar to
mp.set_property, but set the given property to the given numeric value.Note that while Lua does not distinguish between integers and floats, mpv internals do. This function will test whether the number can be represented as integer, and if so, it will pass an integer value to mpv, otherwise a double float.
mp.set_property_native(name, value)-
Similar to
mp.set_property, but set the given property using its native type.Since there are several data types which cannot represented natively in Lua, this might not always work as expected. For example, while the Lua wrapper can do some guesswork to decide whether a Lua table is an array or a map, this would fail with empty tables. Also, there are not many properties for which it makes sense to use this, instead of
set_property,set_property_bool,set_property_number. For these reasons, this function should probably be avoided for now, except for properties that use tables natively. mp.get_time()-
Return the current mpv internal time in seconds as a number. This is basically the system time, with an arbitrary offset.
mp.add_key_binding(key, name|fn [,fn [,flags]])-
Register callback to be run on a key binding. The binding will be mapped to the given
key, which is a string describing the physical key. This uses the same key names as in input.conf, and also allows combinations (e.g.ctrl+a). If the key is empty ornil, no physical key is registered, but the user still can create own bindings (see below).After calling this function, key presses will cause the function
fnto be called (unless the user remapped the key with another binding). However, if the key binding is canceled , the function will not be called, unlesscomplexflag is set totrue, where the function will be called with thecanceledentry set totrue.For example, a canceled key binding can happen in the following situations:
- If key A is pressed while key B is being held down, key B is logically released ("canceled" by key A), which stops the current autorepeat action key B has.
- If key A is pressed while a mouse button is being held down, the
mouse button is logically released, but the mouse button's
action will not be called, unless
complexflag is set totrue.
The
nameargument should be a short symbolic string. It allows the user to remap the key binding via input.conf using thescript-messagecommand, and the name of the key binding (see below for an example). The name should be unique across other bindings in the same script - if not, the previous binding with the same name will be overwritten. You can omit the name, in which case a random name is generated internally. (Omitting works as follows: either passnilforname, or pass thefnargument in place of the name. The latter is not recommended and is handled for compatibility only.)The
flagsargument is used for optional parameters. This is a table, which can have the following entries:repeatable-
If set to
true, enables key repeat for this specific binding. This option only makes sense whencomplexis not set totrue. scalable-
If set to
true, enables key scaling for this specific binding. This option only makes sense whencomplexis set totrue. Note that this has no effect if the key binding is invoked byscript-bindingcommand, where the scalability of the command takes precedence. complex-
If set to
true, thenfnis called on key down, repeat and up events, with the first argument being a table. This table has the following entries (and may contain undocumented ones):event-
Set to one of the strings
down,repeat,uporpress(the latter if key up/down/repeat can't be tracked), which indicates the key's logical state. is_mouse-
Boolean: Whether the event was caused by a mouse button.
canceled-
Boolean: Whether the event was canceled. Not all types of cancellations set this flag.
key_name-
The name of they key that triggered this, or
nilif invoked artificially. If the key name is unknown, it's an empty string. key_text-
Text if triggered by a text key, otherwise
nil. See description ofscript-bindingcommand for details (this field is equivalent to the 5th argument). scale-
The scale of the key, such as the ones produced by
WHEEL_*keys. The scale is 1 if the key is nonscalable. arg-
User-provided string in the
argargument in thescript-bindingcommand if the key binding is invoked by that command.
Internally, key bindings are dispatched via the
script-message-toorscript-bindinginput commands andmp.register_script_message.Trying to map multiple commands to a key will essentially prefer a random binding, while the other bindings are not called. It is guaranteed that user defined bindings in the central input.conf are preferred over bindings added with this function (but see
mp.add_forced_key_binding).Example:
function something_handler() print("the key was pressed") end mp.add_key_binding("x", "something", something_handler)This will print the message
the key was pressedwhenxwas pressed.The user can remap these key bindings. Then the user has to put the following into their input.conf to remap the command to the
ykey:y script-binding somethingThis will print the message when the key
yis pressed. (xwill still work, unless the user remaps it.)You can also explicitly send a message to a named script only. Assume the above script was using the filename
fooscript.lua:y script-binding fooscript/something mp.add_forced_key_binding(...)-
This works almost the same as
mp.add_key_binding, but registers the key binding in a way that will overwrite the user's custom bindings in their input.conf. (mp.add_key_bindingoverwrites default key bindings only, but not those by the user's input.conf.) mp.remove_key_binding(name)-
Remove a key binding added with
mp.add_key_bindingormp.add_forced_key_binding. Use the same name as you used when adding the bindings. It's not possible to remove bindings for which you omitted the name. mp.register_event(name, fn)-
Call a specific function when an event happens. The event name is a string, and the function fn is a Lua function value.
Some events have associated data. This is put into a Lua table and passed as argument to fn. The Lua table by default contains a
namefield, which is a string containing the event name. If the event has an error associated, theerrorfield is set to a string describing the error, on success it's not set.If multiple functions are registered for the same event, they are run in registration order, which the first registered function running before all the other ones.
Returns true if such an event exists, false otherwise.
See Events and List of events for details.
mp.unregister_event(fn)-
Undo
mp.register_event(..., fn). This removes all event handlers that are equal to thefnparameter. This uses normal Lua==comparison, so be careful when dealing with closures. mp.observe_property(name, type, fn)-
Watch a property for changes. If the property
nameis changed, then the functionfn(name)will be called.typecan benil, or be set to one ofnone,native,bool,string, ornumber.noneis the same asnil. For all other values, the new value of the property will be passed as second argument tofn, usingmp.get_property_<type>to retrieve it. This means iftypeis for examplestring,fnis roughly called as infn(name, mp.get_property(name)).If possible, change events are coalesced. If a property is changed a bunch of times in a row, only the last change triggers the change function. (The exact behavior depends on timing and other things.)
If a property is unavailable, or on error, the value argument to
fnisnil. (Theobserve_property()call always succeeds, even if a property does not exist.)In some cases the function is not called even if the property changes. This depends on the property, and it's a valid feature request to ask for better update handling of a specific property.
If the
typeisnoneornil, the change functionfnwill be called sporadically even if the property doesn't actually change. You should therefore avoid using these types.You always get an initial change notification. This is meant to initialize the user's state to the current value of the property.
mp.unobserve_property(fn)-
Undo
mp.observe_property(..., fn). This removes all property handlers that are equal to thefnparameter. This uses normal Lua==comparison, so be careful when dealing with closures. mp.add_timeout(seconds, fn [, disabled])-
Call the given function fn when the given number of seconds has elapsed. Note that the number of seconds can be fractional. For now, the timer's resolution may be as low as 50 ms, although this will be improved in the future.
If the
disabledargument is set totrueor a truthy value, the timer will wait to be manually started with a call to itsresume()method.This is a one-shot timer: it will be removed when it's fired.
Returns a timer object. See
mp.add_periodic_timerfor details. mp.add_periodic_timer(seconds, fn [, disabled])-
Call the given function periodically. This is like
mp.add_timeout, but the timer is re-added after the function fn is run.Returns a timer object. The timer object provides the following methods:
stop()-
Disable the timer. Does nothing if the timer is already disabled. This will remember the current elapsed time when stopping, so that
resume()essentially unpauses the timer. kill()-
Disable the timer. Resets the elapsed time.
resume()will restart the timer. resume()-
Restart the timer. If the timer was disabled with
stop(), this will resume at the time it was stopped. If the timer was disabled withkill(), or if it's a previously fired one-shot timer (added withadd_timeout()), this starts the timer from the beginning, using the initially configured timeout. is_enabled()-
Whether the timer is currently enabled or was previously disabled (e.g. by
stop()orkill()). timeout(RW)-
This field contains the current timeout period. This value is not updated as time progresses. It's only used to calculate when the timer should fire next when the timer expires.
If you write this, you can call
t:kill() ; t:resume()to reset the current timeout to the new one. (t:stop()won't use the new timeout.) oneshot(RW)-
Whether the timer is periodic (
false) or fires just once (true). This value is used when the timer expires (but before the timer callback function fn is run).
Note that these are methods, and you have to call them using
:instead of.(Refer to https://www.lua.org/manual/5.2/manual.html#3.4.9 .)Example:
seconds = 0 timer = mp.add_periodic_timer(1, function() print("called every second") -- stop it after 10 seconds seconds = seconds + 1 if seconds >= 10 then timer:kill() end end) mp.get_opt(key)-
Return a setting from the
--script-optsoption. It's up to the user and the script how this mechanism is used. Currently, all scripts can access this equally, so you should be careful about collisions. mp.get_script_name()-
Return the name of the current script. The name is usually made of the filename of the script, with directory and file extension removed. If there are several scripts which would have the same name, it's made unique by appending a number. Any nonalphanumeric characters are replaced with
_.Example
The script
/path/to/foo-script.luabecomesfoo_script. mp.get_script_directory()-
Return the directory if this is a script packaged as directory (see Script location for a description). Return nothing if this is a single file script.
mp.osd_message(text [,duration])-
Show an OSD message on the screen.
durationis in seconds, and is optional (uses--osd-durationby default).
Advanced mp functions¶
These also live in the mp module, but are documented separately as
they are useful only in special situations.
mp.get_wakeup_pipe()-
Calls
mpv_get_wakeup_pipe()and returns the read end of the wakeup pipe. This is deprecated, but still works. (Seeclient.hfor details.) mp.get_next_timeout()-
Return the relative time in seconds when the next timer (
mp.add_timeoutand similar) expires. If there is no timer, returnnil. mp.dispatch_events([allow_wait])-
This can be used to run custom event loops. If you want to have direct control what the Lua script does (instead of being called by the default event loop), you can set the global variable
mp_event_loopto your own function running the event loop. From your event loop, you should callmp.dispatch_events()to dequeue and dispatch mpv events.If the
allow_waitparameter is set totrue, the function will block until the next event is received or the next timer expires. Otherwise (and this is the default behavior), it returns as soon as the event loop is emptied. It's strongly recommended to usemp.get_next_timeout()andmp.get_wakeup_pipe()if you're interested in properly working notification of new events and working timers. mp.register_idle(fn)-
Register an event loop idle handler. Idle handlers are called before the script goes to sleep after handling all new events. This can be used for example to delay processing of property change events: if you're observing multiple properties at once, you might not want to act on each property change, but only when all change notifications have been received.
mp.unregister_idle(fn)-
Undo
mp.register_idle(fn). This removes all idle handlers that are equal to thefnparameter. This uses normal Lua==comparison, so be careful when dealing with closures. mp.enable_messages(level)-
Set the minimum log level of which mpv message output to receive. These messages are normally printed to the terminal. By calling this function, you can set the minimum log level of messages which should be received with the
log-messageevent. See the description of this event for details. The level is a string, seemsg.logfor allowed log levels. mp.register_script_message(name, fn)-
This is a helper to dispatch
script-messageorscript-message-toinvocations to Lua functions.fnis called ifscript-messageorscript-message-to(with this script as destination) is run withnameas first parameter. The other parameters are passed tofn. If a message with the given name is already registered, it's overwritten.Used by
mp.add_key_binding, so be careful about name collisions. mp.unregister_script_message(name)-
Undo a previous registration with
mp.register_script_message. Does nothing if thenamewasn't registered. mp.create_osd_overlay(format)-
Create an OSD overlay. This is a very thin wrapper around the
osd-overlaycommand. The function returns a table, which mostly contains fields that will be passed toosd-overlay. Theformatparameter is used to initialize theformatfield. Thedatafield contains the text to be used as overlay. For details, see theosd-overlaycommand.In addition, it provides the following methods:
update()-
Commit the OSD overlay to the screen, or in other words, run the
osd-overlaycommand with the current fields of the overlay table. Returns the result of theosd-overlaycommand itself. remove()-
Remove the overlay from the screen. A
update()call will add it again.
Example:
ov = mp.create_osd_overlay("ass-events") ov.data = "{\\an5}{\\b1}hello world!" ov:update()The advantage of using this wrapper (as opposed to running
osd-overlaydirectly) is that theidfield is allocated automatically. mp.get_osd_size()-
Returns a tuple of
osd_width, osd_height, osd_par. The first two give the size of the OSD in pixels (for video outputs like--vo=xv, this may be "scaled" pixels). The third is the display pixel aspect ratio.May return invalid/nonsense values if OSD is not initialized yet.
exit()(global)-
Make the script exit at the end of the current event loop iteration. This does not terminate mpv itself or other scripts.
This can be polyfilled to support mpv versions older than 0.40 with:
if not _G.exit then function exit() mp.keep_running = false end end
mp.msg functions¶
This module allows outputting messages to the terminal, and can be
loaded with require 'mp.msg'.
msg.log(level, ...)-
The level parameter is the message priority. It's a string and one of
fatal,error,warn,info,v,debug,trace. The user's settings will determine which of these messages will be visible. Normally, all messages are visible, exceptv,debugandtrace.The parameters after that are all converted to strings. Spaces are inserted to separate multiple parameters.
You don't need to add newlines.
msg.fatal(...),msg.error(...),msg.warn(...),msg.info(...),msg.verbose(...),msg.debug(...),msg.trace(...)-
All of these are shortcuts and equivalent to the corresponding
msg.log(level, ...)call.
mp.options functions¶
mpv comes with a built-in module to manage options from config-files and the command-line. All you have to do is to supply a table with default options to the read_options function. The function will overwrite the default values with values found in the config-file and the command-line (in that order).
options.read_options(table [, identifier [, on_update]])-
A
tablewith key-value pairs. The type of the default values is important for converting the values read from the config file or command-line back. Do not usenilas a default value!The
identifieris used to identify the config-file and the command-line options. These needs to unique to avoid collisions with other scripts. Defaults tomp.get_script_name()if the parameter isnilor missing.The
on_updateparameter enables run-time updates of all matching option values via thescript-optsoption/property. If any of the matching options changes, the values in thetable(which was originally passed to the function) are changed, andon_update(list)is called.listis a table where each updated option has alist[option_name] = trueentry. There is no initialon_update()call. This never re-reads the config file.script-optsis always applied on the original config file, ignoring previousscript-optsvalues (for example, if an option is removed fromscript-optsat runtime, the option will have the value in the config file).tableentries are only written for option values whose values effectively change (this is important if the script changestableentries independently).
Example implementation:
local options = {
optionA = "defaultvalueA",
optionB = -0.5,
optionC = true,
}
require "mp.options".read_options(options, "myscript")
print(options.optionA)
The config file will be stored in script-opts/identifier.conf in mpv's
user folder. Comment lines can be started with # and stray spaces are
not removed. Boolean values will be represented with yes/no.
Example config:
# comment
optionA=Hello World
optionB=9999
optionC=no
Command-line options are read from the --script-opts parameter. To
avoid collisions, all keys have to be prefixed with identifier-.
Example command-line:
--script-opts=myscript-optionA=TEST,myscript-optionB=0,myscript-optionC=yes
mp.utils functions¶
This built-in module provides generic helper functions for Lua, and have strictly speaking nothing to do with mpv or video/audio playback. They are provided for convenience. Most compensate for Lua's scarce standard library.
Be warned that any of these functions might disappear any time. They are not strictly part of the guaranteed API.
utils.getcwd()-
Returns the directory that mpv was launched from. On error,
nil, erroris returned. utils.readdir(path [, filter])-
Enumerate all entries at the given path on the filesystem, and return them as array. Each entry is a directory entry (without the path). The list is unsorted (in whatever order the operating system returns it).
If the
filterargument is given, it must be one of the following strings:files-
List regular files only. This excludes directories, special files (like UNIX device files or FIFOs), and dead symlinks. It includes UNIX symlinks to regular files.
dirs-
List directories only, or symlinks to directories.
.and..are not included. normal-
Include the results of both
filesanddirs. (This is the default.) all-
List all entries, even device files, dead symlinks, FIFOs, and the
.and..entries.
On error,
nil, erroris returned. utils.file_info(path)-
Stats the given path for information and returns a table with the following entries:
mode-
protection bits (on Windows, always 755 (octal) for directories and 644 (octal) for files)
size-
size in bytes
atime-
time of last access
mtime-
time of last modification
ctime-
time of last metadata change
is_file-
Whether
pathis a regular file (boolean) is_dir-
Whether
pathis a directory (boolean)
modeandsizeare integers. Timestamps (atime,mtimeandctime) are integer seconds since the Unix epoch (Unix time). The booleansis_fileandis_dirare provided as a convenience; they can be and are derived frommode.On error (e.g. path does not exist),
nil, erroris returned. utils.split_path(path)-
Split a path into directory component and filename component, and return them. The first return value is always the directory. The second return value is the trailing part of the path, the directory entry.
utils.join_path(p1, p2)-
Return the concatenation of the 2 paths. Tries to be clever. For example, if
p2is an absolute path,p2is returned without change. utils.subprocess(t)-
Runs an external process and waits until it exits. Returns process status and the captured output. This is a legacy wrapper around calling the
subprocesscommand withmp.command_native. It does the following things:- copy the table
t - rename
cancellablefield toplayback_only - rename
max_sizetocapture_size - set
capture_stdoutfield totrueif unset - set
namefield tosubprocess - call
mp.command_native(copied_t) - if the command failed, create a dummy result table
- copy
error_stringtoerrorfield if the string is non-empty - return the result table
It is recommended to use
mp.command_nativeormp.command_native_asyncdirectly, instead of calling this legacy wrapper. It is for compatibility only.See the
subprocessdocumentation for semantics and further parameters. - copy the table
utils.subprocess_detached(t)-
Runs an external process and detaches it from mpv's control.
The parameter
tis a table. The function reads the following entries:args-
Array of strings of the same semantics as the
argsused in thesubprocessfunction.
The function returns
nil.This is a legacy wrapper around calling the
runcommand withmp.commandvand other functions. utils.getpid()-
Returns the process ID of the running mpv process. This can be used to identify the calling mpv when launching (detached) subprocesses.
utils.get_env_list()-
Returns the C environment as a list of strings. (Do not confuse this with the Lua "environment", which is an unrelated concept.)
utils.parse_json(str [, trail])-
Parses the given string argument as JSON, and returns it as a Lua table. On error, returns
nil, error. (Currently,erroris just a string readingerror, because there is no fine-grained error reporting of any kind.)The returned value uses similar conventions as
mp.get_property_native()to distinguish empty objects and arrays.If the
trailparameter istrue(or any value equal totrue), then trailing non-whitespace text is tolerated by the function, and the trailing text is returned as 3rd return value. (The 3rd return value is always there, but withtrailset, no error is raised.) utils.format_json(v)-
Format the given Lua table (or value) as a JSON string and return it. On error, returns
nil, error. (Errors usually only happen on value types incompatible with JSON.)The argument value uses similar conventions as
mp.set_property_native()to distinguish empty objects and arrays. utils.to_string(v)-
Turn the given value into a string. Formats tables and their contents. This doesn't do anything special; it is only needed because Lua is terrible.
mp.input functions¶
This module lets scripts get textual input from the user using the console REPL.
input.get(table)-
Show the console to let the user enter text.
The following entries of
tableare read:prompt-
The string to be displayed before the input field.
submit-
A callback invoked when the user presses Enter. The first argument is the text in the console.
keep_open-
Whether to keep the console open on submit. Defaults to
false. opened-
A callback invoked when the console is shown. This can be used to present a list of options with
input.set_log(). edited-
A callback invoked when the text changes. The first argument is the text in the console.
complete-
A callback invoked when the user edits the text or moves the cursor. The first argument is the text before the cursor. The callback should return a table of the string candidate completion values and the 1-based cursor position from which the completion starts. console will show the completions that fuzzily match the text between this position and the cursor and allow selecting them.
The third and optional return value is a string that will be appended to the input line without displaying it in the completions.
autoselect_completion-
Whether to automatically select the first completion on submit if one wasn't already manually selected. Defaults to
false. closed-
A callback invoked when the console is hidden, either because
input.terminate()was invoked from the other callbacks, or because the user closed it with a key binding. The first argument is the text in the console, and the second argument is the cursor position. default_text-
A string to pre-fill the input field with.
cursor_position-
The initial cursor position, starting from 1.
history_path-
If specified, the path to save and load the history of the entered lines.
id-
An identifier that determines which input history and log buffer to use among the ones stored for
input.get()calls. Defaults to the calling script name withpromptappended.
input.terminate()-
Close the console.
input.log(message, style, terminal_style)-
Add a line to the log buffer.
stylecan contain additional ASS tags to apply tomessage, andterminal_stylecan contain escape sequences that are used when the console is displayed in the terminal. input.log_error(message)-
Helper to add a line to the log buffer with the same color as the one used for commands that error. Useful when the user submits invalid input.
input.set_log(log)-
Replace the entire log buffer.
logis a table of strings, or tables withtext,styleandterminal_stylekeys.Example:
input.set_log({ "regular text", { text = "error text", style = "{\\c&H7a77f2&}", terminal_style = "\027[31m", } }) input.select(table)-
Specify a list of items that are presented to the user for selection.
The following entries of
tableare read:prompt-
The string to be displayed before the input field.
items-
The table of the entries to choose from.
default_item-
The 1-based integer index of the preselected item.
submit-
The callback invoked when the user presses Enter. The first argument is the 1-based index of the selected item.
keep_open-
Whether to keep the console open on submit. Defaults to
false.
Example:
input.select({ items = { "First playlist entry", "Second playlist entry", }, submit = function (id) mp.commandv("playlist-play-index", id - 1) end, })
Events¶
Events are notifications from player core to scripts. You can register
an event handler with mp.register_event.
Note that all scripts (and other parts of the player) receive events equally, and there's no such thing as blocking other scripts from receiving events.
Example:
function my_fn(event)
print("start of playback!")
end
mp.register_event("file-loaded", my_fn)
For the existing event types, see List of events.
Extras¶
This documents experimental features, or features that are "too special" to guarantee a stable interface.
mp.add_hook(type, priority, fn)-
Add a hook callback for
type(a string identifying a certain kind of hook). These hooks allow the player to call script functions and wait for their result (normally, the Lua scripting interface is asynchronous from the point of view of the player core).priorityis an arbitrary integer that allows ordering among hooks of the same kind. Using the value 50 is recommended as neutral default value.fn(hook)is the function that will be called during execution of the hook. The parameter passed to it (hook) is a Lua object that can control further aspects about the currently invoked hook. It provides the following methods:defer()-
Returning from the hook function should not automatically continue the hook. Instead, the API user wants to call
hook:cont()on its own at a later point in time (before or after the function has returned). cont()-
Continue the hook. Doesn't need to be called unless
defer()was called.
See Hooks for currently existing hooks and what they do - only the hook list is interesting; handling hook execution is done by the Lua script function automatically.